In a uncommon interview, Bluey creator Joe Brumm, the thoughts behind the present, sat down with Halfbrick CEO Shainiel Deo (Fruit Ninja) to speak about their collaboration to make Bluey’s Quest for the Gold Pen. The extremely anticipated recreation launch is just about the one dose of latest Bluey storytelling followers are getting this year and one in every of Brumm’s final contributions to the beloved collection he started.
The duo go approach again, and when it got here to breaking the idea of the upcoming Bluey recreation, Brumm knew fellow Aussie recreation studio Halfbrick was the best way to go. “They make cool kinds of indie video games. Like, that was the spirit of Bluey.” Brumm mentioned of reaching out to Deo and his group to sort out a novel idea for Bluey, “I imagine it’s a punk rock kind of present in that sense. So I believed, ‘No, these guys, they’ll make a cool recreation.’ And that’s occurred a number of instances in Bluey, the place individuals are simply powered by, like, an alternate power supply. It’s how issues find yourself good round Bluey.”
And a type of issues that ended up good was the fan-favorite episodes “Dragon” and “Escape”, the place audiences comply with the Heeler household into their very own artwork world. “Within the collection, we’ve created a mechanic the place the children draw, their drawings come alive, and we see them animated,” Brumm mentioned of how that concept appeared ripe for a gameplay mechanic. “Wet day exterior, the entire household across the desk drawing, and we’re going to enter their drawings.”
Brumm continued, “And now the story there may be Dad’s taking the golden pen, and Bluey wants it for one thing she’s doing. And so there’s a pursuit, there’s a number of ranges, and Dad’s all the time eluding them. Mum’s the creator of all of the worlds, you already know; she attracts the worlds.”
“I’m actually glad that Joe launched that mechanic of the drawn worlds,” mentioned Deo. “You already know, the shackles had been taken off. They might create all these totally different prototypes, which they’d by no means have been in a position to do in the true Bluey world.”
Brumm added, “The great thing about these drawn worlds [they are places] the place you might be actually dastardly and villainous, and the children like it as a result of it’s their story and it’s a fairy story and it’s excessive. There’s no meanness or spite there; it’s only a massive, goosey recreation they’re taking part in.”
Deo cited their shared inspiration: “I used to be actually excited, really, to have virtually like this open world, you already know, the place Bluey may simply trip off, as a result of we all the time wished to have some core mechanics however have a spot that the gamers may discover. I believe we discovered plenty of actually attention-grabbing mechanics from video games that we’d have performed approach again within the day.” and elaborated, “For me, you have a look at old-school Zelda video games, top-down isometric, there’s heaps of that in there, like Mario Odyssey.”
Joe added, “What I like concerning the recreation is that it’s meant to be enjoyable. The story I wrote looks like the straightforward setup you’d get from a Commodore 64 platformer—we’ve received an issue, and we’ve received a villain, so let’s go get it.”
Deo continued to share how Halfbrick actually wished to honor the household dynamic Brumm started that households everywhere in the world linked to, “For me, it’s only a good old school recreation. The worlds are whimsical, the story and the characters, they’re healthful. They are often irreverent typically. Actually, there’s simply this healthful kind of vibe to the entire thing. So it’s only a enjoyable expertise.”
Brumm defined how the sport ties into the adventures he’s spent over a decade sharing via the present: “Bandit’s received a gold pen that may flip every little thing gold. He’s a little bit of a cross between King Midas and David Lee Roth. Yeah—he’s me,” the creator shared, in one of many solely instances he’s admitted what followers have lengthy speculated, that Bandit is an extension of himself.
Deo affirmed, “I may see that Joe is writing himself into this story 100%.”
The chat additionally dug into Brumm’s hopes for this newest Bluey launch being the identical as his hopes for the present. “Success for me with this recreation means the identical as with the collection. I wish to see completely happy children taking part in this recreation,” the elusive creator behind Bluey shared, “and after they play it, they’re smiling, they usually like it, they usually wish to present their associates, they usually wish to inform their mother and father about it and go, ‘Hey, I did this.’”
Watch the remainder of the interview under:
Bluey’s Quest for the Gold Pen will likely be out there on the Apple App Store on December 11 with a free model to attempt to an possibility for a one-time buy of all the degrees. Its launch via the Google Play store is set for January 10, 2026. The sport is because of increase to greater techniques, together with PC, Nintendo Swap, Nintendo Swap 2, PlayStation 5, and Xbox Collection X|S, later in 2026.
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